

Feel free to provide suggestions or comments. Forged Alliance unit models were ported by the Revamp Mod group and published by THQ.

Any problems this mod or support mods may cause is your sole responsibility to resolve, although there is a pretty handy trouble shooting page on the site. This expansion requires one support mod at this time: Cerus VI's Mod Manager to function as intended. This expansion pack is not compatible multi-player unless all players have the same copy and version installed. This expansion will be updated on an irregular basis. This is an open source expansion pack for Supreme Commander 2. Have fun!ĭLC Infinite War Battle Pack is required for installation. If you are interested in the gaming upgrades described above, take a look at Eternal Conflict DLC a new mod and expansion pack for Supreme Commander 2. Finally, players have access to more over-the-top abilities such as detonate escape for the Cybran Armored Command Unit (ACU), speed overdrive for the UEF ACU and super nanites for the Illuminate ACU. Existing ineffective Supreme Commander 2 units and technologies have also been reworked to be more useful and decisive. Balance improvements have been developed (including some seen in the CBP mod) for land, air and sea. Other items introduced by Eternal Conflict include improved unit roles, balance and more technology unlocks. In many ways people wanted to see some of the elements of the Forged Alliance and Total Annihilation in Supreme Commander 2 such as heavy units, rocket bots, radar jamming, and a healthy mass extractor economy that encourages map control. Modders have offered new units and roles that previously never existed. The mod community has been strong for previous titles such as Total Annihilation and Forged Alliance. Supreme Commander 2 was published in March 2010 with the Infinite War Battle Pack following in March 2011.
